5000K Lights

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Today’s Question: Where do you buy 5000 Kelvin light bulbs? I get most of my prints made at Costco and their ambient light is suspect at best. I have to take the print out into the daylight outdoors to see what the print will really look like. And then my print will look different in my client’s residence depending on their ambient light situation. How do you deal with this?

Tim’s Quick Answer: There are a wide variety of options for 5000 Kelvin light sources, including replacement bulbs for standard fixtures (http://amzn.to/2h82WIP). There are also custom lamps and viewing booths you could consider. But ultimately the light used to illuminate a print can impact the experience of viewing that print.

More Detail: In an Ask Tim Grey eNewsletter last week I made reference to the fact that a 5000 Kelvin color temperature illuminant was the basis of a color-managed workflow. In other words, color management standards define a 5000 Kelvin light source as the color temperature that should be used for evaluating a print.

Evaluating a print is one thing, of course, but actually exhibiting the print can be something altogether different. In many gallery displays, for example, relatively warm halogen lighting is used to illuminate prints. In other cases you may have relatively cool (slightly blue) LED lighting, or even fluorescent tubes with a variety of possible color values.

In other words, a perfect color-managed workflow in your studio doesn’t always mean a print will be presented in a way that enables a truly accurate view of the colors in that print. The white point adaptation feature of human vision can help compensate for this issue, but it is certainly preferred to have consistent lighting for a print whenever possible.

As noted above, you can find a sample of a replacement bulb for a standard light fixture that provides a 5000 Kelvin color temperature by following this link:

http://amzn.to/2h82WIP

In addition, there are dedicated print viewing booths, which provide a full environment for viewing the print under a 5000 Kelvin light source. You can find a sample of such a viewing booth by following this link:

http://timgrey.me/pdv1ebh

To me the key is to make sure that your print looks perfect under standard viewing conditions. If you include a white matte around the photo you will help ensure that the white point adaptation of human vision will help compensate for the lighting in a variety of different environments. Otherwise, the only other solution would be to produce a print that is fine-tuned for the specific lighting under which it will be displayed. But that can obviously be a challenging proposition!

Using Guided Upright

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Today’s Question: Could you please explain how and when to use the Guided Upright control in the Transform section of the Develop Module found in the recent Lightroom upgrade?

Tim’s Quick Answer: Once you’ve selected the “Guided” option in the Transform section of the right panel in Lightroom’s Develop module (or via the Transform tool in Adobe Camera Raw), you can click-and-drag within the image to draw from two to four lines within the image to define lines that should be perfectly horizontal or perfectly vertical. The image will then be transformed to straighten those lines to the extent possible.

More Detail: There are a few things that can help you achieve a better result more easily when using the Guided Upright adjustment.

First, I highly recommend making use of the “Show Loupe” option (which is enabled by default) so you can see a zoomed-in view in a small box adjacent to your mouse pointer. This loupe can be very helpful in making sure you are aligning the lines you draw for Guided Upright precisely along the actual lines you want to straighten in the image.

I also recommend making the lines you draw within the image as long as possible based on the references available within the photo. If you draw very short lines, a tiny mouse movement can translate into a significant change in angle for the line. With a long line, small movements will have a relatively small impact on the angle of the line, helping to improve your accuracy.

When distortion is a significant issue, such as for photos captured with a very wide-angle lens, I also recommend keeping the lines you draw as close to the outer edge of the photo as possible, since that is where the distortion is likely to be greatest.

In theory it is possible to only draw two lines with the Guided Upright control. Those could be two parallel lines to adjust only the horizontal lines or only the vertical lines within the image. You could also draw one horizontal line and one vertical line to correct in both directions. However, whenever possible I recommend drawing two horizontal lines and two vertical lines to provide the Guided Upright adjustment with as much data to work with as possible.

You’ll notice that when you draw your first line in the image after selecting the “Guided” option, there is no change in the image. You need to draw at least two lines for the Guided Upright adjustment to apply. The maximum number of lines is four. I think you’ll find that if you pay careful attention to the lines you use as a reference in the photo, you’ll be able to achieve an excellent correction very quickly and easily using Guided Upright.

Note that the Guided Upright adjustment is only available in the Creative Cloud version of Lightroom, not the standalone version. Frankly, this feature alone may be reason enough to consider a subscription to the Creative Cloud Photography Plan.

Observing a Color Cast in Print

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Today’s Question: How do you determine a color cast visually on prints? In one application for membership I was told 4 of my images had color cast in the prints.

Tim’s Quick Answer: It can be surprisingly difficulty to accurately evaluate whether there is a color cast in a print. Your best bet is to use a light source with a 5000 Kelvin rating to illuminate the print, and to surround the print by a pure white background.

More Detail: The human visual system includes a feature referred to as “white point adaptation”. What this basically means is that our visual system attempts to eliminate the effect of a color cast caused by the light illuminating a scene. So, for example, if you see a white object illuminated by a yellow light source, you “know” the object is white even though it actually appears with shades of yellow.

This white point adaptation can effectively cancel out the color of the light source, but it can also cause you to automatically correct for other color problems in a scene, such as when viewing a printed image.

To help compensate, you want to ensure that the print is viewed with a clear reference for what actual white looks like. A 5000 Kelvin light source is the basis of print evaluation with most color management standards, and therefore is the illumination source that should generally be used to evaluate prints.

In addition to a bright and neutral light source to illuminate the print, a pure white background surrounding the print will provide your visual system with a clue as to what white looks like, and thus you’ll be better able to detect a color imbalance in the print.

Of course, even at this point it is not always easy to see the actual color cast in a print. We all have different color vision abilities, both in terms of the accuracy of our vision as well as our ability to differentiate small differences in color. I have found that with practice it becomes easier to detect a color cast in the prints, but it can still be a bit of a challenge to be able to see such a color cast clearly.

I recommend practicing the process of critically evaluating prints under the viewing conditions described above, and you’ll likely find that it becomes easier to detect a problematic color cast in a print.

XMP Risks

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Today’s Question: When it comes to the XMP files you recommend creating to save metadata with RAW captures, does the RAW file still work usefully without it? What damage is done when the XMP gets disconnected from the RAW file?

Tim’s Quick Answer: When an XMP “sidecar” file is created for a RAW capture, it contains metadata that was created after the RAW capture was created, and therefore not included in the actual RAW capture file. Thus, losing the XMP file will take you back to the original RAW capture as it came from the camera, missing only the metadata you updated after the capture.

More Detail: One of the primary purposes of an XMP sidecar file is to enable you to update metadata for a RAW capture without actually altering the RAW capture file. In other words, the RAW capture can be treated as an original that should not be altered, with all updates being performed in a non-destructive way.

In the case of Adobe Camera Raw and Lightroom, for example, most metadata updates along with the adjustment settings you’ve applied to the RAW capture can be stored in an XMP file alongside the RAW capture. The XMP file will have the same base filename as the RAW capture that it relates to.

In Lightroom your metadata updates and Develop settings are not written to an XMP sidecar file by default. Rather, those updates are only saved within the Lightroom catalog. However, you can enable an option in the Catalog Settings dialog to also automatically write updates to an XMP sidecar file for your RAW captures.

The whole point of an XMP file is to leave the original RAW capture untouched. Thus, if you lost the XMP file for any reason without losing the RAW file, that RAW file would still be intact and could be processed without difficulty. You would lose metadata updates from the XMP file, although if you are using Lightroom that would not be an issue because the updates would still be stored within the Lightroom catalog. But ultimately the most important file is the original RAW capture, and it is certainly possible to continue working with that RAW file even if the associated XMP file were lost.

How Colors Get Out of Gamut

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Today’s Question: What does it mean for a color to be out of gamut, and how does it happen?

Tim’s Quick Answer: A color that is “out of gamut” is beyond the range for the current definition of available colors. One of the most common scenarios where we refer to colors being “out of gamut” relates to a situation where the printer, ink, and paper combination you’re using to print a photo can’t reproduce some of the colors defined within the actual image file for that photo.

More Detail: Ultimately, an out of gamut color is one that can’t be reproduced in a given context. In other words, when someone says that a color is out of gamut, it is always understood that it is out of gamut for a particular purpose. The color exists within our source image, for example, but can’t be reproduced with a particular type of output (such as printing).

When you’re applying adjustments to a photo, there are no colors that are out of gamut in that context. In other words, if you apply an adjustment it can only result in color and tonal values that are actually available. There is an underlying color space in use whenever applying adjustments, and that determines which colors are actually available for the image you’re working on.

If you think about tonal values I think it might be a little easier to understand the concept at work here. In a photo you are optimizing on the computer, the darkest value you can produce is black, and the brightest value is white. If you apply an extreme darkening adjustment to the photo, a large number of pixels may become black, but none of them can become darker than black. There are limits to the range of values available for a photo, you can’t produce values outside of that range.

If you print that photo, however, the darkest black that a specific printer, ink, and paper combination can produce might not be especially dark. And if the paper isn’t pure white, then the brightest value available for the print won’t be especially bright. In other words, the black in your source photo is too dark to print, and the white in your photo is too white to be represented accurately by the paper. That is essentially what “out of gamut” refers to.

While you can apply adjustments to your photos to produce any color or tonal value that is available based on the working color space in use by that software, that doesn’t mean you’ll be able to reproduce all of those tonal and color values with every possible method for producing output based on that photo.

In theory you could keep your adjustments modest so that, for example, you don’t end up with colors that are too saturated to be printed accurately. In practice you will generally want to optimize your photos so they are perfect from your perspective. Then you can determine if there are limits to how that photo can be printed through the use of soft proofing or print testing. That, in turn, may cause you to choose a specific print configuration, such as using glossy paper rather than matte paper in order to be able to produce a print with greater saturation.

In other words, colors are only out of gamut in the context of specific output, and since we tend to share our photos in a wide variety of ways that generally means we need to consider these gamut issues when producing output. When optimizing the photo on the computer, the focus is generally to produce a truly optimal source file, leaving issues of output to a slightly later stage of your workflow.

Histogram Mismatch

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Today’s Question: When I bring an image into Adobe Camera Raw, the RAW file’s histogram shows overall clipping on the left side. If the camera is not showing clipping, how can one prevent clipping in the RAW file?

Tim’s Quick Answer: The histogram you see in Adobe Camera Raw (or any software for processing RAW captures) is based on the adjustment settings for the RAW capture. In other words, if there was no clipping shown on the camera there shouldn’t be any clipping in the RAW capture data, and so you’ll be able to recover the detail that appears to be clipped by refining the adjustment settings.

More Detail: When working with a RAW capture it is a little to see an accurate histogram, because the actual histogram really depends on how the source data is processed. Keep in mind that a RAW capture represents the actual information gathered by the image sensor during an exposure. That information then needs to be processed in various ways.

For example, I think many photographers are aware that most digital cameras only capture a single color channel for each individual pixel on the image sensor. Software then needs to calculate the “other” values for each pixel to produce full color information.

The bottom line is that there is a degree of interpretation involved when processing a RAW capture. As such, the histogram may vary based on how the information is interpreted, and what adjustments are applied along with that interpretation.

The image you see on your camera’s LCD display for a RAW capture is essentially representing an in-camera RAW conversion. That means the histogram you see on the camera is based on the in-camera RAW conversion, while the histogram you see in Adobe Camera Raw (or other RAW-processing software) is based on the interpretation of that specific software.

To add to this confusion, changing the color space option on your digital camera will generally cause the histogram to change based on that color space. So even your camera might be capable of presenting different interpretations of a histogram for a given RAW capture.

Certainly it can be a little unnerving to see different histograms for RAW captures depending on how you’re viewing the image. But rest assured that if the camera shows there is no clipping you can feel confident that the information within the RAW capture represents no clipping of data for the photo. Thus, if you see clipping in software such as Adobe Camera Raw, it simply means you need to refine the adjustment settings to refine the interpretation of the RAW data.
So, for example, simply reducing the value for Whites and increasing the value for Blacks in Adobe Camera Raw will “recover” the information that appeared to be lost on the histogram display, based on the default interpretation of the RAW capture.

Bit-Depth for Black and White

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Today’s Question: If a black and white JPEG image has only 256 different tonal values, which risks banding, is there any recommendation when entering exhibitions of monochrome images when the exhibition requires JPEG images only? Is it OK if the image is prepared as a TIFF and exported as a JPEG only as a last step?

Tim’s Quick Answer: As long as your adjustments were all applied to the original 16-bit per channel version of the image, and that result demonstrates smooth gradations without extreme transitions of contrast, saving the final result as a JPEG won’t cause a serious degradation in image quality.

More Detail: The primary reason it is important to work in the 16-bit per channel mode is to minimize the loss of information in the photo when applying adjustments. The various adjustments you apply to a photo can cause a loss of overall information. For example, increasing contrast can cause a reduction in the total number of tonal values represented in the image.

If you start with 16-bit per channel data, even very strong adjustments won’t likely result in posterization (the loss of smooth gradations of tone and color in an image). If, on the other hand, you start with only 8-bit per channel data, there is a very real risk of posterization, especially if you apply strong adjustments to an image.

This issue is magnified for black and white images, since there is so much less information in a black and white image compared to a color photo. With a color image you start with a theoretical maximum of more than 281 trillion possible color values available. Converting to 8-bit per channel reduces that number to a little more than 16.7 million colors.

For a black and white image you start with a maximum of 65,536 possible shades of gray when working in the 16-bit per channel mode, but only 256 shades of gray when you have converted to the 8-bit per channel mode.

As long as your adjustments are applied while working in the 16-bit per channel mode, you will minimize the impact of saving a copy of the final result as a JPEG image, which in turn means that you’ll be creating an 8-bit per channel version of the photo. Of course, it is also important to keep in mind that if your adjustments produce extreme transitions of tonal values, there may still be some posterization evident in a copy saved in the 8-bit per channel mode, even if you worked on the original in the 16-bit per channel mode.

However, if the image looks very nice in 16-bit per channel mode and you don’t apply any adjustments to the 8-bit per channel copy you create to submit to the competition, you can expect that 8-bit version to be of very good quality as well, with little or no posterization evident.

To be sure, there is still some degree of risk of visible posterization with any monochromatic (black and white) 8-bit per channel image. In the context of a photo contest I suppose you can be reassured by the fact that all images that are submitted will face the same limitations. But posterization should be minimal if you have performed all of your adjustments in the 16-bit per channel mode before creating the 8-bit JPEG for purposes of submitting a photo to the contest.

Sudden Print Mismatch

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Today’s Question: Is it possible that a video card would be going bad if all of a sudden the quality of prints changes? I have an XP-610 Epson small all-in-one printer and I am unable to get a screen matching print any longer. Usually I print small out of Lightroom CC using the Spyder 4 for Color Management and prints have been excellent, but no longer. I have tried all the different option for color management and only “Managed by Printer” comes close, but doesn’t hit it.

Tim’s Quick Answer: If your prints are suddenly no longer accurate, and nothing has changed with your overall workflow and print settings, then the most likely culprit is clogged ink nozzles. For example, if the magenta ink nozzles get clogged, your prints will suddenly take on a green color cast due to the relative lack of magenta ink in the print. Cleaning the nozzles for the printer should resolve this issue.

More Detail: If there was a problem with your display adapter (video card), that would not translate into immediate problems with the accuracy of your prints. The only reason a problematic display would affect your prints is that the inaccurate display would cause you to apply inaccurate adjustments to your photos. The prints would then reflect those inaccurate adjustments.

However, if you haven’t made changes to your images based on what you’re seeing on your monitor display, then the overall display configuration would not explain prints that suddenly don’t match what you see on your display.

In my experience, this type of mismatch is almost always caused by one of two things.

The first is clogged nozzles in the printer, as noted above. Perform a nozzle check with the utility included with your printer’s software to see if there are any clogged nozzles, and perform the cleaning process for your printer if there are any issues. As noted above, this will very often resolve the type of issue you describe.

The second cause of this type of problem is a change in the overall software settings for printing. Sometimes a new software update causes a reset in the overall settings, for example. In other cases something (such as the output profile) gets changed without the user realizing it. Whatever the cause, if prints are suddenly not accurate it makes sense to very carefully check every setting related to printing.

Soft proofing the image can also be helpful in troubleshooting these types of issues. By configuring soft proofing based on how the image will be printed, you can see a simulation on your monitor display of what the print should look like. In this case I don’t believe that soft proofing will reveal any issues, but it is always worth checking to be sure if none of the other recommendations here provide a solution.

Multiple Plug-Ins

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Today’s Question: When I go from Lightroom into one of the Nik filters, and I want to jump over to another Nik Filter before saving the image back into Lightroom, is that possible? I do not see any options within each filter.

Tim’s Quick Answer: It is not possible to send a photo directly from one plug-in (such as those in the Nik Collection) to another. However, if you send the photo from Lightroom to Photoshop (or Photoshop Elements) you can then apply multiple plug-in effects to the image, producing a new layer for each plug-in you use to apply an effect in the image.

More Detail: When you send a photo from Lightroom to a plug-in, a derivative image is created and in most cases you are only able to apply adjustments from that single plug-in to the current image. If you want to use a second plug-in to achieve an effect in a photo, you would generally need to select the derivative image you created for the first plug-in and send that image to the second plug-in. However, at that point a second derivative copy of the image will be created. This can obviously complicate your workflow.

Instead, I recommend using Photoshop (or Photoshop Elements) when you want to apply the effect of more than one plug-in to a photo. You can send the photo to Photoshop (or Photoshop Elements) by using the options found on the Photo > Edit In menu in Lightroom, which provide access to the External Editing features.

Once the photo has been opened in Photoshop or Photoshop Elements (creating a derivative image in the process), you can apply as many adjustments and effects as you’d like, including the use of plug-ins.

In the case of the plug-ins in the Nik Collection, each time you apply an effect with one of the plug-ins a new image layer will be created. In other words, you will have a layer-based non-destructive workflow that enables you to apply as many plug-in effects as you’d like, all within a single derivative image.

Inverting a Negative

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Today’s Question: I have scanned a [color] negative into Lightroom. I have tried to use the Tone Curve to turn it into a positive without success. Is Tone Curve the best approach or is there something else I should be doing?

Tim’s Quick Answer: Within Lightroom, the Tone Curve adjustment is your best option for inverting a scanned negative to convert it to a positive image. However, because of the sophisticated adjustment that will likely be required, you may be better off re-scanning the image using the software included with your scanner to convert from a negative to a positive image.

More Detail: While it is simple to invert an image from a negative to a positive (or vice versa), a photo captured on negative film doesn’t represent a simple inversion of the original scene. Therefore, a more sophisticated adjustment will be necessary.

To begin with, there may be some overall tonal variations in the negative that need to be compensated for when inverting to a positive. The bigger problem, however, is going to be color. Color negative film generally includes an “orange mask” that is designed to help improve color accuracy in the original capture. Of course, that orange mask can also lead to problematic color in the direct scan of the film (as opposed to producing a photographic print with a chemical process).

A very basic inversion of the negative image can be created with the Tone Curve in Lightroom. First, make sure you are in the Point Curve rather than Parametric mode for the Tone Curve. In other words, you want to be sure that the Highlights, Lights, Darks, and Shadows sliders are not visible below the Tone Curve itself. If those sliders are visible, click the Point Curve button at the bottom-right below the Tone Curve to switch to Point Curve mode.

Then simply drag the black endpoint from its position at the bottom-left of the Tone Curve up to the top-left corner, and drag the white endpoint from its position at the top-right of the Tone Curve down to the bottom-right. This will create a straight-line line for the Tone Curve going from the top-left to the bottom-right, and representing a tonal inversion of the photo.

At this point some fine-tuning of the overall tonality may be necessary, but the more significant issue is going to be the color. To be sure, you could make some general progress using the Temp and Tint sliders to adjust the overall balance of colors. But in reality you are going to need to apply some careful adjustments to the overall colors in the photo.

There are two approaches you can use here, and in many cases you’ll want to use both approaches to correct the color for a scanned negative. The first is to apply a Tone Curve adjustment for each individual color channel. For each channel (red, green, and blue) you’ll need to apply a Tone Curve to shift the balance of colors within the photo, with a different shift commonly needed for the shadow areas versus the highlight areas.

You can also improve the color with the Hue, Saturation, and Luminance sliders in the HSL section of the right panel in the Develop module, shifting the Hue (overall color balance), Saturation (color intensity), and Luminance (color brightness) for each individual color.

It can take considerable work to get the color just right when working with a scanned color film negative. In most cases, the software included with your scanner will provide you with a much better starting point for a scanned negative. Even though each film stock has different issues related to overall color, most scanner software does a good job of providing a reasonably good starting point for the image in terms of the overall tone and color quality of the initial film scan. In other words, you may find that it is much less work to go back and re-scan the original negative rather than applying some sophisticated adjustments to your initial scan.